“At Home Alone” is a relatively cheap Chinese-originating RPGMaker story game available on Steam, and has a sequel. The game itself has extremely poor English translations, making those who played the game question what on Earth they just witnessed.
I warn you, this is quite convoluted and complex, but it’s what we’ve been able to gather from the two games and a demo.
Well, fear no further, because we here at LAN are going to give you a breakdown of what exactly occurs. I played the first game in its entirety and even got the secret ending hidden in the game files; so my experience, coupled with rarestMeow ‘s analysis on the Steam Community page for the game, gives us this breakdown.
A Quick Breakdown of the First Game
So, first, I’ll give you a quick rundown of what the gameplay for the first game looks like. You can actually get all of the lore from the first game, for the most part. You begin as a young girl, who the community has dubbed “Heroine”. You go through a stereotypical day in your home as your mother leaves and tells you not to go outside. You, of course, do so anyway when you hear the doorbell. (Sidenote: jump and dance on the bed for an acheivement.)
Well, the doorbell rings and you see an Orange-haired boy. You invite him in, promising him cake. You can also read a newspaper flyer on the wall outside your house, where you see that a murder has occurred in the neighborhood where a little girl died. (Hmm? A little girl, you say?)
Well regardless, you allow the boy to enter. Soon, you hear another ring of the doorbell and you see the orange boy’s…older brother? It’s not very clear. This is a boy with blue hair. He tells you that he needs to come pick up the boy and go home, so you lead him into your house as well.
One thing leads to another, and you and the blue-haired boy try to find the orange-haired boy, but the orange-haired boy constantly ends up dead, no matter what you seemingly do.
There’s also a yellow-haired girl that the Heroine has written about in her diary, saying that she finds her really cool and wants to play with her. No matter what you do, however, you cannot play with her or invite her into your home. Something tells you not to do it.
At the end of the game, you see a sequence of numbers. You’re able to — for whatever reason — plug this sequence into a keyhole in the wall upstairs, near the Heroine’s mother’s bedroom. Doing so resets the game, but with a few differences.
At this “Second Cycle”, the orange haired boy still ends up dead, but you notice more and more glitches happening around you.
By the third “Cycle,” things are only breaking even more — but the Heroine you play as seemingly has goals you can’t stray from. She invites the Orange-haired boy into her backyard and completely ignores the blue-haired boy looking for him. She tries to offer the orange-haired boy as a sacrifice to a demon in her backyard, but the Orange-haired boy runs away to escape. The Heroine eventually gets a gun and shoots the Orange-haired boy, showing that we were the one killing him all along.
But… the orange-haired boy glitches, and shows us the Heroine’s body instead of his.
And finally, there’s an insanely niche and difficult “secret ending” where you have to alter a game file. It shows a dark, supernatural world where you play as a young, white being. A spirit tells you to “kill it” by stepping through a door, and so you do… and the game crashes.
WHAT the HELL did we just see?
A Comprehensive Overview of the “At Home Alone II” Game Series Storyline
Origins of the Demon
The origin of the Demon remains a mystery, but ancient tribes were acutely aware of its existence, offering both reverence and fear. The Demon, believed to manifest in our realm as a crow, feeds on human spirits or souls. However, instead of the conventional method, the Demon thrives on emotions such as human sadness, tragedy, and despair, with an aim to ensnare a soul and feed on its vulnerability indefinitely.
Demon’s Trusted Aides
To further his intentions, the Demon has two main deputies:
- The Killer – Portrayed as a man with orange hair, he is responsible for taking lives that the Demon finds appealing. This is the man mentioned on the poster you find outside your home.
- The Architect – A young girl with yellow hair, she creates illusory realms to trap human souls to quench the Demon’s hunger. Possibly the girl that the Heroine wants to play with outside.
While they appear human, their true essence remains unknown. They’re believed to be immortal but remain under the Demon’s control.
Shift in the Demon’s Appetite
Initially, the Demon focused on adult souls. However, a pivotal shift saw him develop an interest in the souls of children. This new direction led the Killer to question their dark mission, though he remained bound to the Demon’s command.
Heroine’s Unfortunate Encounter
Living a simple life with her mother, the Heroine’s world was shattered when she crossed paths with both the Killer and the Architect. The Killer, executing his duty, took the Heroine’s life. Post this tragic event, the Architect trapped her soul, trying to gift it to the Demon. In an unexpected twist, after a traffic accident that somehow claimed the Killer’s life, he found himself trapped alongside the Heroine, a consequence of the Demon’s waning trust.
Well, the Demon has trouble devouring the Heroine’s soul, and thus the architect puts her in a sort of purgatory-esque illusionary realm in order to break her spirit until the Demon can successfully devour her. This is the setting for the first game.
The Beginning of “At Home Alone 1”
In the Architect’s illusionary realm, the Heroine meets various manifestations of her psyche:
- A girl with yellow hair symbolizing reality and memories.
- A boy with orange hair, representing her soul.
- A boy with blue hair, representing her reasoning, trying to find an exit.
Across three pivotal “cycles”, she grapples with repeated traumas and the recurring demise of the orange-haired boy, signifying the repeated destruction of her spirit.
As we mentioned, the Heroine is trapped in each cycle until she submits to the Demon. The third cycle in “At Home Alone 1” takes a dark turn as the Heroine contemplates sacrificing her soul to the Demon. Hence the Heroine trying to offer up the orange-haired boy — the representation of her soul — to the demon. It doesn’t work out.
Twists in the Tale
She eventually succumbs to the Demon’s power in “At Home Alone II”. The narrative progresses with the Killer revealing his struggles and gifting a portion of his spirit to the Heroine, spurring her to seek an escape. Transforming into the recognizable yellow-haired girl, the Architect aims to mislead the Heroine. The climax sees the Heroine confronting the Demon, culminating in an open-ended resolution.
Another theory, although feeling quite more uneventful, suggests that the game’s events might be the Heroine’s post-death delirium as she grapples with her untimely demise. In this perspective, the Demon isn’t malevolent but acts as a mediator, striving to help her accept her fate, such as the river Styx.
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